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lertsenem boosted
lertsenem boosted

"le connard de schrodinger : il te dit un truc dégueulasse, si t'es d'accord il est sérieux, si jamais non c'était de l'humour"

The 4 steps of an electronic device life cycle are :

- the device is released
- someone manages to run Doom on it
- someone manages to run Linux on it
- Bethesda manages to sell Skyrim on it

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I'm doing a Kickstarter! This is running for the whole month of May, if you want a little enamel Korok for your jacket it's your lucky day.

kickstarter.com/projects/magpi

#EnamelPins #MastoArt #crowdfunding #kickstarter

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but seriously, you don't lose your innocence when you gain knowledge, you lose it when you decide to do something bad. it's innocent vs guilty, not stupid vs guilty, lol. categorizing nudity and sex with guilt is also awful. really the combination of these things is how people become vulnerable

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I finally got around watching Parasite (the 2019 movie), and damn, that felt like a punch in the guts.

Some practice. Learning how to draw doggos from references, and a skin tone I kinda like (even though the anatomy is a bit off and the hair are a mess...).

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Evolution, a little game I used to play as a kid with paper and pencil. Now I do it with pixel art!

Start with a simple creature and change it slowly. See what you can create :D
#PixelArt

Here's a bored Link.

I find that working on semi-realistic skin rendering helps accentuate all the anatomical innacuracies and exagerations in my drawings.
It's not necessarily unpleasant, but I should be doing them more consciously, and not realize what I did after the fact. 😁

Today's drawing prompt was a doggo happily getting out of water and about to splash it everywhere. :]

Made me realize my dogs are very generic, I should probably train with refs.

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my game soko is complete featuring a bunch of goodies like generative music! you can check it out here: equaspace.itch.io/soko

Thinking in 3D is hard, but that's the best way to draw a figure from different angles, so I'll have to learn I guess.

Here are some doodles.

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@RussellsBarbershopQuartet hyper light drifter is a game beloved by many and yet every time i gaze upon the code its like a scene from hellraiser

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and like, it doesnt even really affect the quality of the final product! people make great shit with horrible tools all the time! my frustration comes from the fact that i had to stare this dogshit compiler in the face every morning while it spent 45 minutes rebuilding the project after a one line change. you didnt earn that

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i think i finally figured out why it grinds my gears when i see people who dont know shit about fuck make snap judgments about someone else's project based on what they decided to make it with: *i* shipped 4 different games to 5 different platforms with this tool, *i* earned the right to take a dump on this crap pile of an engine, *you* didnt

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anyway i just want to make it clear that when i take a big old shit on something i am doing so from PERSONAL EXPERIENCE AND FRUSTRATION and literally nothing else, you can do whatever you want you don't have to listen to my stupid ass

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i see so many redditoid armchair quarterback game devs comment on a games choices of tools or languages as if they would know an object pool from a hole in the ground, go fuck yourself lol

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if you want to make shit in game maker and it works for you, i am happy for you, i have walked very far down that road and i can tell you exactly how many times and why it failed for me and how many months of labor i wasted, but my use case is probably just different from yours

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