terrorisme, fr, fun Show more
Ok, cette campagne de pub "RTL : REvivrensemble" va un peu trop loin.
A dragon landed in the town square.
"I wish to speak to the reeve."
The reeve hesitantly entered the square.
"I hear there is now a tax to pay on wealth?" the dragon said.
"Then I need help calculating my share."
"Why? We can't make you pay."
"What monster wouldn't?"
#MicroFiction #TootFic #SmallStories
"So there's this monster and the central conceit is that they don't move when you're looking but are extremely fast when you aren't looking. The cool thing is that this includes the audience! When they are looking, they don't move, but they move between camera shots! So cool!"
"How about in the next episode to have them we show them move in a really creaky and unconvincing way so that they are obviously people in rubber suits?"
"Oh fuck yeah do it. Ruin this shit, I don't give a fuck."
python Show more
this is a good article about the new structural pattern matching feature in 3.10: https://benhoyt.com/writings/python-pattern-matching/ demonstrating its benefits and discussing its drawbacks. the way that variable names and class function calls are "overloaded" inside of case statements is not super intuitive imo
the delicious irony: creators of industrial language models are now worried about no longer being able to use the web as their "commons" (i.e. other people's labor that they appropriate and commercialize) because their own outputs are "polluting" it (via https://mailchi.mp/jack-clark/import-ai-266-deepmind-looks-at-toxic-language-models-how-translation-systems-can-pollute-the-internet-why-ai-can-make-local-councils-better)
I didn't find the time to play #Deltarune vol 2 yet, but I'm listening to the OST and just realized some tracks were composed with Lena Raine! This is such an awesome crossover!
Now please add disasterpeace and Christopher Larkin to form the indie videogames composers avengers.
For the last 6 months I've been working, in a team of 7 people, on a video game called Phytomancer. While we are currently in our post-production period, polishing the game, I wanted to take the time to look back on our production period.
Here's my story of 4 months of horizontal production of a video game. I hope you'll enjoy it, and will learn from our mistakes!
Code, drawings and leftism, in english and en français.
This is a private instance. Sorry.