@email@example.com Sorry if that came out wrong, but I really enjoyed the games I cited which all brings their own innovations and I'm definitely not looking down on them.
I'm merely remarking upon the vast legacy of #IF through a lot of genre. P&C replace the parser with explicit or implicit verbs. Dating-sims playing through dialog choices build upon the choice-based #IF works. Even if there were no more "pure text" games being released today, this still counts as new #IF for me.
@firstname.lastname@example.org But still, beyond the indie-but-still-comparatively-mainstream titles, there are lots of parser- or choice-based textual #IF titles popping up regularly.
For examples, I really enjoyed recently Harmonia (https://harmonia-game.com/), Will Not Let Me Go (https://ifdb.tads.org/viewgame?id=67r2qc21m5nzexv1), or A Dark Room (http://adarkroom.doublespeakgames.com/) (all browser playable).
This is a private instance. Sorry.