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@ansugeisler@scholar.social Yes, a lot of concepts and innovations find their way to mainstream audience through games such as those, camouflaging their core and narrative-first experience beneath a veneer of nice graphics : see Out There, Sunless Sea/Skies, ...

It's also worth noting that points-and-click and dating-sims-like are heavily influenced by regular parser-based games : Hatoful Boyfriend, Detective Grimoire, ...
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