#gamedev I was looking for infos on how to best use the ink language, and I found this excellent talk about narrative design, by one of Inkle Studios founders (Sorcery!, 80 days, Heaven Vaults, Pendragon) and ink designer Jon Ingold. If you're into telling interesting stories with games, I highly recommend it.
Pour une explication détaillée de pourquoi cette comparaison n’a pas vraiment de sens, il y a cet article de blogue.
I've acquired one of the most ridiculous fitness devices ever designed: an ab wheel. It's certainly brutally effective when used properly, that's the point. But I believe my abs will get twice stronger by just laughing about it before actually using it.
Also, this is giving me some terrible new video game ideas.
My new #Mooltipass BLE is finally here! \o/
Infosec Core Competencies
This is an interesting list, and I appreciate that it covers fairly broad areas of knowledge within the IT realm.
I also really appreciate #50. 😉
#daily-exercises w Brainwash
I'm not built for sketching in a limited time with limited brush strokes - 30 min each. That's for sure :)
Tfw everyone comments that your jam game has bad controls because you did not have time to put a QWERTY alternative to you AZERTY scheme. /o\ #gamedev
When Clinton accused Trump of paying no federal taxes, he didn't deny it - rather, he said, "That makes me smart."
He wasn't the first rich sociopath to make that claim. Remember when Leona Helmsley told the press "only little people pay taxes?"
In William Gibson's 1992 novel "Idoru," a media executive describes his company's core audience:
"Best visualized as a vicious, lazy, profoundly ignorant, perpetually hungry organism craving the warm god-flesh of the anointed. Personally I like to imagine something the size of a baby hippo, the color of a week-old boiled potato, that lives by itself, in the dark, in a double-wide on the outskirts of Topeka..
Code, drawings and leftism, in english and en français.
This is a private instance. Sorry.