A 2015 meta-analysis of 170 separate studies, conducted by the American Psychological Association, found no statistically significant relationship between these games and criminal violence or delinquency.
But deeper in the report, another finding points to a real and urgent problem: toxic gaming culture. The APA noted that research showed a connection between violent video games and increased aggression, as well as “decreases in prosocial behavior, empathy and sensitivity to aggression.” Anyone who has spent any time playing online shooters, only to be bombarded by venomous taunts over voice chat , knows this to be true. The issue isn’t that games themselves induce violence — we know they don’t — but that the gamer community has provided a gathering place for some furious, hateful individuals and encouraged th…
frpol, libye, sarkozy Show more
Un #article de Mediapart en accès libre qui résume très clairement les différents faits connus sur l'affaire du financement de la campagne de Sarkozy par la Libye de Kadhafi.
Comment peut-on faire des séries aussi nulles en France alors qu'on a un tel matériau à portée de main ?
Read this random article about one of my all-time favorite movies, The Castle of Cagliostro, and realized that fan-made commentary tracks for movies are a thing? Or used to be a thing? This feels like an echo from an earlier internet. https://teleread.org/2017/06/17/castle-of-cagliostro-and-copyrights-limits-to-creativity/
I finally picked up that Naruto #manga.
Currently at chapter ~400, and I'm starting to feel like the shinobi way to say "hey you!" is basically to throw a kunai in your general vicinity.
Rape, slavery, pirates, Confederacy Show more
Hi, historian here specializing in anarchist states (oxymoron I know) with special focus on piratical vessels.
So half the problem with pirate history is that as previous folks have said, it's a very biased and propaganda'd history. What history we do have is mostly from the governments that hunted them down. Hence the "murderous, rapists, spawn of the devil!!" etc. When in reality, they were more akin to freedom fighters. The historical fact is that almost 95% of all pirate ships across the board, were escaped slaves.
#SSBU Wow, I had missed this Zackray vs MkLeo game at SuperMashCon! What an incredible match between two incredible players (and the comments are on point too).
SSC 2019 SSBU - FOX MVG MkLeo (Joker) VS GW Zackray (Wolf, ROB) Smash Ultimate Winner's Quarters - https://www.youtube.com/watch?v=pylzsrcfnUM
Pre-orders for ROUTE ONE, A Starter Pokémon Zine, are now open until 25th August!
Featuring over 50 illustrations of your favorite starter Pokémon, this zine is a treat for any Poké-fan.
(My preview below 👇:3 )
tech, Mastodon, fediverse blocks, long Show more
Mastodon currently features two ways, as a user, to limit interactions with a given user, and one way to limit interactions with a given instance.
Regarding users, they are mute and blocks.
Muting an user means you don't receive notifications from them and you don't see them in your timelines. It doesn't give that user (or their instance) any information or require any collaboration from their instance.
Blocking goes a bit further by doing a few things:
1. Forcibly remove them from your followers and auto-reject follow requests (whether or not your account is locked)
2. Hide *your* content from them
3. (it's a bit of a side effect to 2) prevent them from interacting with you at all
Every single of those things can give out to that user that you're blocking them, though, and if they are remote, every single of those requires some kind of cooperation from their end:
1. If you have non-blocked followers on their instance, you're still sending your toots (including private) to that instance, so if the instance doesn't respect the “forcibly remove them from your followers” part, you're fucked. Ultimately, there is no way around it, but the protocol design could have been less error-prone.
2. This is mildly useful, can be very easily bypassed (just opening the profile in a browser for instance), and requires full collaboration from the instance their are on. Ultimately we can't do much better with regards to that particular limitation.
3. I'd argue this is more useful than 2. as preventing people from boosting and replying from blocked actors reduces the amount of exposure your content is likely to get in those circles you want to avoid. However, no matter how you look at it, this requires collaboration as well. But it should be possible (although very involved) to not require the collaboration of the very instance that is hosting offending actors (basically, you'd ask the instance of the blocked user if they accept the interaction and ask them to give proof that they do, then attach it to the interaction, and every collaborating instance would only accept it if it comes with proof)
Now, instance blocks. They're a mess. They are called “Hide instance” and it's not obvious if they block or mute instances. What they actually do, as far as I can tell, is:
1. Forcibly remove followers from that instance (thus requiring collaboration as stated previously, even if that's less of an issue because of 2.), reject any pending follow request from that instance
2. Stop sending anything from your account directly to that instance
3. Avoid showing you content or notifications from that instance
4. [in the development version only] if the “authorized fetch mode” is enabled, do not allow that instance to fetch anything (even public statuses)
The first and last point possibly give away (the first one proactively if you have any follower from that instance, and the last one passively) that you are blocking that instance, although it's not as obvious as the `Block` activity from user blocks.
#SSBU This game really miss a "woops I really didn't mean to airdodge to my death like that" endgame quote .
Avid media consumer, I like to share what I heard, read, watched or played.
Toots in English and en français. 日本語 too (learning)
This is a private instance. Sorry.